Website powered by

Submarine Interior

A game environment of the interior of a submarine, inspired by Emiel Sleegers of Victory 3D, who made a brilliant tutorial detailing the techniques of the same.

https://www.udemy.com/course/submarine-interior-creation/

High-poly and Low-poly modeling were done solely in Blender 2.8, and I relied heavily upon the Maxivz's Interactive Tools addon, which made my process much more streamlined.

Baking was done in Marmoset Toolbag. Substance Designer and Painter were used to create simple, yet extremely versatile metallic textures.

The decals were downloaded from textures.com.

I learned a lot about lighting techniques from this course, and also methods to optimize assets and utilize Unreal for the best possible presentation.

Tris Count: 87,406

A cinematic render of the environment.